This page lists the ways in which the AgeOfWormsCampaign differs from the D&D 3.5 rules (I want to document all the 3.5 rules exceptions we are using, so that we all know what they are). If you think a variant should be added, just ask, the answer is likely yes. This list will likely grow as players request variants.
Humans get +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. (from D&D 4.0 & Pathfinder)
bloodlines from Unearthed Arcana, PG19 are allowed
flaws and traits from Unearthed Arcana, PG86 & 90) are allowed as described in the book. You may pick them, or roll randomly.
XP required to level will use the standard fast progression table in pathfinder. (We used to use this progression table from 3.5: XPProgressionTable, taken from Unearthed Arcana, PG 213 (table 6-13 on PG 214).
Starting gold: Roll based on class on PH111.
Deviations from Steve's games (where I am following 3.5 instead):
Ability score rolls: 4D6, take the top 3, but don't re-roll 1's
Ability score adjustments. +1 to just 1 stat per 4 levels
Elves don't automatically detect secret doors, they just get a free search check if within 5' of one.
Rulings (answers to questions we didn't find in the 3.5 books):
When getting up from prone, Attack of Opportunity occurs after standing up (so no prone penalty), but still lose dex bonus