DungeonsAndDragons:AgeOfWormsCampaign: Difference between revisions
From Tenetti
m 1 revision imported |
m 1 revision imported |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
<code> Age of Worms Campaign </code> | <code> Age of Worms Campaign </code> | ||
Age of Worms is the D&D 3.5 campaign Main: | Age of Worms is the D&D 3.5 campaign Main:KevinSeghetti is running alternate Friday nights at Steve's. It is based on the Age of Worms adventure path, from Paizo. | ||
* [[AgeOfWormsPathfinderConversion]] - Information about converting campaign characters from 3.5 to Pathfinder | * [[DungeonsAndDragons:AgeOfWormsPathfinderConversion]] - Information about converting campaign characters from 3.5 to Pathfinder | ||
* [[AgeOfWormsInGameInformation]] - Information the party has acquired in the game | * [[DungeonsAndDragons:AgeOfWormsInGameInformation]] - Information the party has acquired in the game | ||
* [[AgeOfWormsLog]] - Brief log of events in the adventure | * [[DungeonsAndDragons:AgeOfWormsLog]] - Brief log of events in the adventure | ||
* [[AgeOfWormsXpLog]] - Log of XP gained by party menbers | * [[DungeonsAndDragons:AgeOfWormsXpLog]] - Log of XP gained by party menbers | ||
* [[AgeOfWormsHouseRules]] lists the deviations from the D&D 3.5 rules we are using. | * [[DungeonsAndDragons:AgeOfWormsHouseRules]] lists the deviations from the D&D 3.5 rules we are using. | ||
The adventure begins in the small town of Diamond Lake. For more on Diamond Lake, see [[TownOfDiamondLake]] | The adventure begins in the small town of Diamond Lake. For more on Diamond Lake, see [[DungeonsAndDragons:TownOfDiamondLake]] | ||
==<code> Game Style </code>== | ==<code> Game Style </code>== | ||
| Line 17: | Line 17: | ||
* Each player can create whatever class they want, but you may want to collaborate on who is playing what, since the party probably won't do well if you are all similar classes (although it could be pretty interesting). | * Each player can create whatever class they want, but you may want to collaborate on who is playing what, since the party probably won't do well if you are all similar classes (although it could be pretty interesting). | ||
* I would like everyone to start creating their characters now so that they can be ready when we first get together, this way we can start adventuring our first session. That will also allow me to review the characters and work up some back story for them. You can use whatever form you like, but I recommend using one of the [[CharacterSheets]] I made, since they are easy to modify into exactly what you want, and the calc version saves a lot of drudgery by automatically calculating many of the fields. Plus if you use that version you can email me your character. | * I would like everyone to start creating their characters now so that they can be ready when we first get together, this way we can start adventuring our first session. That will also allow me to review the characters and work up some back story for them. You can use whatever form you like, but I recommend using one of the [[DungeonsAndDragons:CharacterSheets]] I made, since they are easy to modify into exactly what you want, and the calc version saves a lot of drudgery by automatically calculating many of the fields. Plus if you use that version you can email me your character. | ||
* In the interest of making our limited gaming time more productive, I am thinking that leveling up should occur between sessions. I will hand out XP after each encounter. If you want to be able to level up during play, I will allow that if you already have a character sheet prepared at the next level (so all you need to do is transfer any changes which occurred that session to the new sheet). | * In the interest of making our limited gaming time more productive, I am thinking that leveling up should occur between sessions. I will hand out XP after each encounter. If you want to be able to level up during play, I will allow that if you already have a character sheet prepared at the next level (so all you need to do is transfer any changes which occurred that session to the new sheet). | ||
-- Main: | -- Main:KevinSeghetti - 22 Dec 2009 | ||
Latest revision as of 12:29, 28 November 2025
Age of Worms Campaign
Age of Worms is the D&D 3.5 campaign Main:KevinSeghetti is running alternate Friday nights at Steve's. It is based on the Age of Worms adventure path, from Paizo.
- DungeonsAndDragons:AgeOfWormsPathfinderConversion - Information about converting campaign characters from 3.5 to Pathfinder
- DungeonsAndDragons:AgeOfWormsInGameInformation - Information the party has acquired in the game
- DungeonsAndDragons:AgeOfWormsLog - Brief log of events in the adventure
- DungeonsAndDragons:AgeOfWormsXpLog - Log of XP gained by party menbers
- DungeonsAndDragons:AgeOfWormsHouseRules lists the deviations from the D&D 3.5 rules we are using.
The adventure begins in the small town of Diamond Lake. For more on Diamond Lake, see DungeonsAndDragons:TownOfDiamondLake
Game Style
- the purpose of this game is for everyone to have fun. The rules only exist to create a fair and predictable environment to have fun in. Be sure to let me know if a rule seems restrictive or unfair.
- Anything found in any of the D&D 3.5 rulebooks is allowed (ask about variants, or anything in Unearthed Arcana, since it isn't part of the rules proper, but instead lists potential variations). Since I haven't read all of the 3.5 books, let me know about stuff you are pulling from other rulebooks so I can study up on them, and make sure we agree on interpreting how they work.
- Each player can create whatever class they want, but you may want to collaborate on who is playing what, since the party probably won't do well if you are all similar classes (although it could be pretty interesting).
- I would like everyone to start creating their characters now so that they can be ready when we first get together, this way we can start adventuring our first session. That will also allow me to review the characters and work up some back story for them. You can use whatever form you like, but I recommend using one of the DungeonsAndDragons:CharacterSheets I made, since they are easy to modify into exactly what you want, and the calc version saves a lot of drudgery by automatically calculating many of the fields. Plus if you use that version you can email me your character.
- In the interest of making our limited gaming time more productive, I am thinking that leveling up should occur between sessions. I will hand out XP after each encounter. If you want to be able to level up during play, I will allow that if you already have a character sheet prepared at the next level (so all you need to do is transfer any changes which occurred that session to the new sheet).
-- Main:KevinSeghetti - 22 Dec 2009